Not at all - in Betrayal at Krondor, each of them plays a role, and a casual conversation in some inconspicuous inn on the edge of the village can develop into a serious offshoot from the main mission, promising the heroes fabulous riches and frightening with mortal dangers. Commoners, warriors, monks, scientists, who now and then meet on the way, are by no means soulless "decorations" designed to add variety to the landscape. But others are presented in the form of beautifully drawn interactive menus, clicking on certain parts of which, you get straight to the institution of interest to you, be it a temple, a shop or a favorite place of any tired traveler - a tavern. In some of them, you can wander all with the same first-person view, looking into each building and exploring every well, cornfields and barns in your path. Visiting such settlements is also implemented in an unusual way. The world of Betrayal at Krondor is huge, and while traveling through its vastness you will repeatedly come across both small settlements or even detached huts, as well as huge trade centers, powerful fortresses and impregnable castles. Therefore, you need to monitor the state of your characters, stopping for the night in time, replenishing food supplies and, when necessary, enhancing their weapons and armor with numerous available potions and spells. Even the most hardy and fast knight, being wounded and exhausted by a series of previous battles, can only scratch the enemy and, of course, in battle will be more of a burden than a support. The efficiency of actions is critically influenced by the state of the character who performs them. Fighting techniques differ in type and make it possible to choose between more accuracy, but less damage, or, conversely, a powerful blow and a small chance of being hit. The tactical element is quite strong here, since the enemy can, for example, stand close to your archer or mage and prevent him from fully manifesting his abilities. In one move, you can move around the field at a certain distance or carry out an attack. The skirmishes themselves take place step by step. The battlefield is presented in a convenient isometric view, allowing you to quickly assess your strength and make an informed decision. But as soon as you enter the battle, the picture is transformed. This perspective is very convenient during wanderings and allows you to inspect the villages on the way from afar, to mark a place where you can set up camp, or to discover a disguised robber ambush. If you are having problems downloading or opening theįiles, please visit this link: How to Use this Website.A significant part of the game takes place in a "peaceful" exploration mode with a first-person view. On the name of a theme if you want to visit its individual page, where you may find more information about it. In this page you can download sheet music, music files and more for the musical themes of the Personal Computer (PC) video game "Betrayal at Krondor". The game is designed to resemble a book, separated into chapters and narrated in the third-person with a quick-save bookmark feature. Betrayal at Krondor takes place largely in Midkemia, the fantasy world developed by Raymond E. Betrayal at Krondor is a DOS-based role-playing video game developed by Dynamix and
0 Comments
Leave a Reply. |